The student will have a module dedicated to exporting in Unreal Engine, a development engine that allows to build an animation or simulation. For this purpose, the Marmoset Toolbag tool will be explored. The training delves into the process of preparing the model, from the creation of coordinates to the mapping and rendering of the model at the end, allowing to show the work with different sets of lights and a great image quality. Next, the educational plan goes through the texturing blocks, dedicated to explaining the types of textures and materials that are currently being used. The content starts, in fact, focused on the use of 3DS Max, one of the most widely used programs in the design, animation and audiovisual production industry. This professional master’s degree in 3D Texture Modeling has been designed so that the designer can specialize in the texturing process and in the most complete tools and software to master this technique, such as Zbrush, Substance Painter or Unreal Engine. This process has acquired increasingly complex dimensions in the technological field, always in the search for a simpler process but with better and more professional results. Bringing light, texture and a sense of superior realism is the achievement that any artist, designer or programmer of animation or video games would like to achieve for their projects. A brief tour through the History of Art would show the importance of texturing and its evolution in any artistic production.
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